North & South & Infogrames

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North & South, released in 1989 by Infogrames, isn’t widely known in the U.S. This game and its developer had a significant impact on me both as a gamer and professionally.


Infogrames

Infogrames was a powerhouse French video game publisher and developer of the late 1980s and 1990s, leaving a lasting mark in history despite its collapse in the 2000s. This company holds a special place in my heart for three key reasons:

I am still looking from time to time where my favourite IPs are disseminated, hoping for remakes or new games. North & South for example got a recent IOS port and a PC remake.

North & South map

The Game

The setting is inspired by the American Civil War. But those cartoon characters, on the front picture, are from the bestselling French Cartoon The Bluecoats. It has this characteristic humour of the Franco-Belgian comics cartoon style that you can find in Tintin and others. It is a very French tone over an American classic and that’s fun. Infogrames is also very well known for publishing another famous cartoon adaptation to video-game: Asterix & Obelix XXL.

The game’s core revolves around 2 factions: the Union and the Confederate. You can play hot-seat for 2 players, each playing a faction. I mostly played this way with my cousin. The main phase of the game is about moving troops on a map, triggering events that leads to mini game like storming a fort, raiding a moving train or just a good old classic open field battle.

I played this on Amiga 500 around 1995. At the time (in 1989), video games were still trying to find their identity. It would be hard to categorize this with a modern genre. The developers just put a mix of experiences matching the themes and the fantasy of the cartoon. It honestly worked very well. Later on, I played Ultimate General: Gettysburg just to find the thrill of the battles I fought when I was 7 years old, 2pixels for each soldier and a lot of imaginations. I warmly advise my readers to buy those Ultimate General games, the studio is Ukrainian and had to pause all their development because of the war.

It is a short game but it is replayable because of the multiplayer. At the time, we were playing a lot of those hot-seat games but that’s a story for another time.

Regional Industry Matters

It underscores the value of local industries in nurturing young talent. In France, we were fortunate to have pioneers like Infogrames and later Ubisoft, which opened doors for aspiring developers. Without Ubisoft’s annual hiring of junior developers, I likely wouldn’t be working in this field today. Some may cynically argue that companies exploit young talent, and there’s a grain of truth there, but everyone needs a starting point. Without these opportunities, there would be far fewer French game developers, whether working in France or abroad. This principle applies universally, across countries and industries.

Every game studio I’ve visited or worked at operates uniquely. Whether in Paris, Lyon, or Montpellier, each has its own approach and culture. The same goes for Montreal, Vancouver, or Los Angeles. Distinct cultures shape everything from game design to technology, Conway’s law in action. It is a clear example of why it is important to have a wide diversity of studios across the globe. It just makes the video-game landscape more interesting, for design and for technology. In this case, an American’s Civil War game with French humour and style. Not bad.

North & South battlefield