RC Filter Gamepad Simulator
Visualizing low-pass filter effect on gamepad input
Unfiltered Input
RC Filtered Output
RMS Amp: —
Mean Delay: —
Max Delay: —
Difference (Filtered - Noisy)
Filter: y[n] = b0*x[n] + b1*x[n-1] - a1*y[n-1]
Add Input Noise to see how the filter handles jitter.
rcCoeff > 0: low-pass smoothing. rcCoeff < 0: jitter amplification. rcCoeff = 0: bypass.
Difference Equation
y[n] = b0*x[n] + b1*x[n-1] - a1*y[n-1]
Coefficient Mapping
knorm = 0 -> bypass
Live Coefficients
rcCoeff = -
| b0 = -
| b1 = -
| a1 = -
Live Filtered Values
filteredX = -
| filteredY = -
Jitter Amplification (Nyquist)
|H(-1)| = -
-